When you create the PursuitCamera, a form pops up with the constructor, just like the TriangleMeshEnvironment entity. You can either set the 'target' property (before creation) or set the TargetName property (after creation).
Just type in the name of the bot you wish to pursue, and it does the rest. It is quite nifty! Just don't set it's parent!
1 Firstly, I am so sorry for being over-critical before doing my research! It will not happen again. Secondly, thank you for reading a blog as humble as mine. Thirdly: Please keep up the excellent work! I love this framework. If I had children, regardless of their age and gender, they would be programming robots.


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